For example, pixel counting from a digital photo of the aircraft. Where the information is not in the public domain, more subtle techniques have been developed to obtain the information. For example, how wide the center pedestal is, how large it should be, or it's relative placement in the pit. However, while research will often locate a lot of information, sometimes it is a minor detail that is needed. For older aircraft, museums or scrap yards can be valuable sources of information. With the growth of home cockpits, there are a number of companies who sell complete kits for common aircraft, and the details of current Airbus and Boeing aircraft panels are fairly easy to obtain. All cockpit builds will be somewhere between these two concepts, and even highly accurate replica pits will often make some concessions, if only due to limitations of the simulation software driving them.įor replica pits, the choice of aircraft will be key. The other end of the scale is to build an exact 1:1 replica of the real cockpit, using real panels or even a complete cockpit from the chosen plane. Thus creating a generic GA, airliner, or military cockpit, which while it will not have every button or switch of the real aircraft, will have all the key elements for simulation. Aircraft components are often expensive to purchase, and access to real aircraft cockpits is likely to be restricted due to security concerns, especially in the wake of the 9/11 attacks or if the builder has chosen a current military aircraft.Ī way to avoid a lot of the pitfalls is to not replicate a specific aircraft, simply a class of aircraft. Recreating these present specific additional challenges to anyone building a cockpit. A homebuilt Boeing style simulator using generic hardwareīy their very nature, aircraft cockpits tend to have complex controls, instrumentation, and radios not present in other types of simulation.
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